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Dark Glamor (Knight Character)

It's finally time to share the first game trailer we produced at Nilian Studios.
I was the 3D team lead and supervisor, and one of the art directors of the project.
For this character I did the head highpoly, topology, texture, hair and lookdev.
I also done the armor texture finalization.
The whole project is real-time and made with UE, and we created 2 different versions of each character, one in Arnold and one in UE.

Big thanks to everyone for putting in such hard work on this project.